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Resources | Web Directions - Part 2

Resources

Daniel Burka — Designing the first fifteen minutes

  • In: Resources
  • By: Guy Leech
  • June 4, 2011

The first fifteen minutes of your product are the most important and they’re so often squandered. But! We’re starting to figure out what works and what does not. There’s no longer any excuse to give your visitors a poor initial experience. Learn how great user interfaces entice people right out of the gate, then help newcomers get people over the threshold.

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Dave Balmer — Rockstar graphics with HTML5

  • In: Resources
  • By: Guy Leech
  • June 4, 2011

In this session Dave will cover high-​​​​performance presentation and animation using HTML5, JavaScript, CSS3 and Canvas. Examples will include mobile-​​​​friendly techniques you can use today for creating game effects and “flashy” user experiences across a range of browsers and devices.

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Dave Orchard — Offline Web Apps with HTML5

  • In: Resources
  • By: Guy Leech
  • June 4, 2011

There’s an old expression, that there are only 2 hard problems in computing: naming, cache invalidation and off-​​by-​​one errors. Building offline web apps is all about those hard problems. We’ll spend the bulk of our time on these hard problems, which is probably more useful than api description and sample code.

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Relly Annett-​​Baker — Content Strategy for Apps

  • In: Resources
  • By: Guy Leech
  • June 4, 2011

In one sentence: it’s about creating a fulfilling experience, one that puts you ahead of your competition, simply through the power of the written word.

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Chris Wilson — Keynote: The Convergence of All Things

  • In: Resources
  • By: Guy Leech
  • June 4, 2011

This keynote will focus on the unique potential offered to web developers — the ability to use the web platform to build compelling applications that reach across different devices, scenarios and environments. In discussing the approaches necessary to deliver great experiences across all these spaces, we will also uncover unique opportunities in a platform that reaches from mobile phones to the biggest display screen in your house.

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Robby Ingebretsen — Get your game on: HTML5 for game building

  • In: Resources
  • By: Guy Leech
  • June 4, 2011

You’ve seen a lot of demos, but is HTML5 really ready for primetime? We made an HTML5-​​based pool game with the explicit goal of creating an experience that defies your expectations for what a browser can do. In this session we’ll take you through the challenges and triumphs of working with this new technology. For the experienced HTML5 dev, we’ll share tips and tricks. For the rest of us, it will be a great primer on the exciting potential that HTML5 brings to the web.

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Ross Boucher — Quality Control: Testing and debugging your apps

  • In: Resources
  • By: Guy Leech
  • June 4, 2011

Developers have long been able to use an array of debugging, profiling and other testing tools to ensure application quality and performance. More recently, web developers have started to rely on increasingly sophisticated tools to help test their web sites and applications. But particularly in the mobile space, when developing sophisticated applications with web technologies, testing presents significant challenges.

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Juliette Melton — Mobile User Experience Research

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

In this talk, Juliette Melton will guide you through how to use some great existing research methods in a mobile context, how to incorporate some new (and fun!) methods into your arsenal, and propose next generation tools and services to make mobile user experience research even better.

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Dan Saffer — Top Ten Things To Tackle Touchscreens

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

The average size of an adult human’s finger pad is 10-​​14mm. The average size of a cursor or stylus tip is 1-​​2mm. That fact alone means that designing native touchscreen apps is an entirely different thing than designing web, desktop, or even traditional mobile apps. This talk outlines the most important concepts, guidelines, and practices to keep in mind when designing with fingers and hands in mind. We’ll cover interaction zones (where it’s easiest for fingers to reach), touch targets (size and distance apart), kinesiology (how fingers can bend, move, and stretch), and signaling (how users can become aware of gestures).

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Rachel Hinman — Mobile Prototyping Essentials

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

We’ve heard it all before… prototype, prototype, prototype. It’s a standard step in almost any design process — but often the first step skipped in time and budget constrained projects. While prototyping is considered a standard step in any UX design process, it is an *essential* part of the mobile UX process. This talk will outline why prototyping is essential to part of the mobile UX process and how prolific prototyping is a necessary step for designers keen to grow the ruthless editing skills necessary to craft successful mobile experiences.

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Daniels Lee™ — Designing for the 10 foot UI

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

This talk outlines the most important best practices to keep in mind when designing web applications for TV. We’ll cover issues like directional pad navigation, user interface design for TV, color issues, and zooming, as well as discussing some unique opportunities for TV applications.

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Nicholas Zakas — Mobile Web Speed Bumps

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

As browsers explode with new capabilities and migrate onto devices users can be left wondering, “what’s taking so long?” Learn how HTML, CSS, JavaScript, and the web itself conspire against a fast-​​running application and simple tips to create a snappy interface that delight users instead of frustrating them.

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Divya Manian — Creative CSS3

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

Find out how to creatively use new features of CSS3 (gradients, multiple backgrounds, generated content, and many more) to give life to your design ideas, make them adaptable and maintainable, and provide the best experience possible on an array of platforms.

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Daniel Davis — Widgets in Theory and Practice

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

In the absence of a “Widgets for Dummies” book being available at your local bookstore, this presentation will try to bring you up-​​to-​​speed with what you need to know to start developing widgets.

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Aaron Weyenberg — Realistic UI Design

  • In: Resources
  • By: Guy Leech
  • May 29, 2011

In this session Aaron will lead you on a tour of current trends and practices, examining the strengths and drawbacks that realism brings. We’ll talk about things like mental models, innovation and usability as they relate to lifelike UI. Finally, Aaron will share some pragmatic guidelines to keep in mind as you build the next wave of mobile and touch apps.

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