Smartial Wayback Machine Text Extractor



Live version of this page exists.
However, it is different from the archived page (2 redirect/s found...)


This article contains 1 images. You will find them at the very end of the article.

This article contains 298 words.

Robby Ingebretsen – Get your game on: HTML5 for game building

Robby Ingebretsen — Get your game on: HTML5 for game building

  • In: Resources
  • By:Guy Leech
  • June 4, 2011

Web Directions Unplugged 2011, Seattle, May 12th 1:40pm.

  • Presentation slides
  • Session description
  • About Robby Ingebretsen

Presentation slides

Session description

You’ve seen a lot of demos, but is HTML5 really ready for primetime? We made an HTML5-​​based pool game with the explicit goal of creating an experience that defies your expectations for what a browser can do. In this session we’ll take you through the challenges and triumphs of working with this new technology. For the experienced HTML5 dev, we’ll share tips and tricks. For the rest of us, it will be a great primer on the exciting potential that HTML5 brings to the web.

About Robby Ingebretsen

Robby Ingebretsen is a user experience designer and developer with a singular purpose: making great ideas real. As the founder of Pixel Lab, a user experience consultancy that specializes in Silverlight, HTML5 and mobile technologies, he helps clients make cool stuff–the kind that needs the unique full-​​bodied blend of a little design love and a little engineering kung-​​fu.

Follow Robby on Twitter: @ingebretsen

Related presentations

  • Mark Stanton - Best practices for speeding up your site
  • Andrew Kesper - ABC's election site: making the most of dry data
  • Elliot Jay Stocks - Progressive enhancement
  • Rachel Hinman - Mobile Prototyping Essentials
  • Dan Rubin - Creativity, design and interaction with HTML5 and CSS3

Your opinion:



Images:

The images are downsized due to limited space here. The original dimensions may differ.
Click on the image to open it on a new tab.



Please close this window manually.