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Picture | Web Directions South 2010

Big-Picture

Craig Mod sees how digital affects books and publishing; Paula Bray is exploring the connected digital future; Tatham Oddie practices web standards in the large; Rob Manson shows us something GOOD and Lisa Herrod designs experiences for augmented reality.

Practicing Web Standards in the Large

Presenter: Tatham Oddie

Web standards might be second nature to all of us here, but they don’t always fly so easily in the enterprise. Obscure browsers and CIOs watching their bottom line can often leave a passionate development team feeling stifled. In this session we’ll look at how a number of large scale websites successfully adopted new standards and opened their content to more audiences and devices than ever before. We’ll explore techniques for deciding what client technologies to use on your projects, how to drive the adoption of newer techniques and how not to leave your audience behind. We’ll even talk about how to make all of this possible with Internet Explorer in the room.

GOOD: Graphical Object Oriented Design

Design once, use anywhere

Presenter: Rob Manson

“GUI/Graphical Object Oriented Design” (good) elements are born as re-usable objects. Can you easily drop your design elements into a new context and have them “just work” – functionally, interactively and visually? Can you easily adapt your objects subtly or even radically for new types of devices? Does your underlying API easily provide both data

and POSH objects? This presentation will dissect some applications that do this and look at the amazing new world that opens up…

Connected digital initiatives and strategy

Driving change online and onsite at the Powerhouse Museum

Presenter: Paula Bray

The Powerhouse Museum has been working towards making its digital initiatives widely accessible and to a broader audience, online and onsite, to enable a connected digital future. With a blossoming of blogging, significant Flickr and Facebook presences the Museum has been developing great connections with a new audience that has led the institution to rethink access with an emphasis on the importance of community connections and participation. This thinking has had an impact on the Museum’s Strategic Plan and several digital initiatives are now driving change within the organisation.

The Museum has experienced incredible connections, citizen research and innovative digital outcomes such as MOB’s augmented reality mobile app using geo-located historic images from the Tyrrell collection, Paul Hagon’s Google Street view mashup, Digital NZ’s integration of related items from the Museum’s collection and the Powerhouse Museum’s collection download. Releasing data and images under a Creative Commons license has allowed the Museum to make the collection available for use and re-use. Social media initiatives are being adopted and aligned to the right platforms for appropriate audience effectiveness for exhibitions like ‘80s are back’ and ‘Trainspotting’ exhibitions. All these digital projects are allowing the Museum to evaluate, experiment, learn from and progress future initiatives leading to a connected digital future – as well as change the DNA of the Museum itself.

Experience Design & Augmenting Reality

Presenter: Lisa Herrod

Augmented reality is a fascinating area that is now apart of our every day lives. More than just something fun to play with on a mobile device it encompases entertainment, education, medicine, culture and more.

But how do we design experiences for Augmented Reality? What should we consider from a human perspective? What guidelines should we look to in creating inclusive, engaging experiences for all?

In this presentation Lisa Herrod will discuss Augmented Reality from a human centered approach. She will discuss experience design guidelines and other human centred considerations in creating inclusive, engaging experiences. And if all is going to plan, we’ll take a walk-through of a multi-modal AR project that integrates mobile, touch, audio, visual, sensory (textural) artifacts.

How digital affects books and publishing

Presenter: Craig Mod

We need to decouple the idea of ‘book’ from the mental image we carry around of ‘book.’ The innovation and benefit that digital brings to books and publishing lies less in how digital affects final artifacts, and more in how digital affects the systems leading up to and extending beyond those artifacts.



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