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Web Directions North » Blog Archive » Where’s Your Web At? by Dave Shea & John Allsopp

  • We often assume a certain setting and specific device for our users.
  • We also often assume OS platform, browser selection, user input device, and screen real estate.
  • Mobile devices:
    • Mostly ubiquitous connections, speed varies.
    • Different user input types: virtual keyboards, etc.
  • On the TV:
    • Still under-represented.
    • Wii & PS3 do offer good to excellent browsing.
  • Other devices:
    • LG fridges, watches, remote controls, etc.
  • Web is starting to be used in other places than traditional offices, living rooms, etc.
  • Designing for the physical location of the user:
    • Amount of attention.
    • Viewing conditions.
    • Privacy.
    • Motor skills possibly comprimised.
  • Design:
    • Vast range of screen sizes.
    • Media profiles in CSS to help cope with this.
    • Should we be designing specific layouts for all the different devices?
    • Reference to the ALA article on adaptive layouts (not necessarily the best solution): http://www.alistapart.com/articles/switchymclayout/.
  • Interaction:
    • Text input on virtual input devices:
      • Typing is slower.
      • Undo is costly.
      • Cut and paste not available (for the most part).
      • Switch between numeric and alpha keyboards.
    • Text input strategies:
      • Use short URL’s.
      • ECML – schema for naming form fields/elements (http://www.faqs.org/rfcs/rfc2706.html).
      • OpenID.
      • QR codes.
    • Try to make interactions passive and easy.
    • Beware of design patterns that require fine motor skills.
    • Assumed events:
      • WIMP:
        • Windows
        • Icons
        • Mouse
        • Pull down menus
      • No hover event
      • No mouseover event

Posted by Jeff on 31/01/08 at 2:45 pm




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