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Web Directions North » Blog Archive » Where’s Your Web At? by Dave Shea & John Allsopp
- We often assume a certain setting and specific device for our users.
- We also often assume OS platform, browser selection, user input device, and screen real estate.
- Mobile devices:
- Mostly ubiquitous connections, speed varies.
- Different user input types: virtual keyboards, etc.
- On the TV:
- Still under-represented.
- Wii & PS3 do offer good to excellent browsing.
- Other devices:
- LG fridges, watches, remote controls, etc.
- Web is starting to be used in other places than traditional offices, living rooms, etc.
- Designing for the physical location of the user:
- Amount of attention.
- Viewing conditions.
- Privacy.
- Motor skills possibly comprimised.
- Design:
- Vast range of screen sizes.
- Media profiles in CSS to help cope with this.
- Should we be designing specific layouts for all the different devices?
- Reference to the ALA article on adaptive layouts (not necessarily the best solution): http://www.alistapart.com/articles/switchymclayout/.
- Interaction:
- Text input on virtual input devices:
- Typing is slower.
- Undo is costly.
- Cut and paste not available (for the most part).
- Switch between numeric and alpha keyboards.
- Text input strategies:
- Use short URL’s.
- ECML – schema for naming form fields/elements (http://www.faqs.org/rfcs/rfc2706.html).
- OpenID.
- QR codes.
- Try to make interactions passive and easy.
- Beware of design patterns that require fine motor skills.
- Assumed events:
- WIMP:
- Windows
- Icons
- Mouse
- Pull down menus
- No hover event
- No mouseover event
- WIMP:
- Text input on virtual input devices:
Posted by Jeff on 31/01/08 at 2:45 pm
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