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The Dawning of the Age of the Experience with Jared Spool

Keynote: The Dawning of the Age of the Experience with Jared Spool

  • study how people interact with technology in ‘98 started workig with web stuff
  • this is a snapshot of where we are in a multi-year project
  • talk about the sansa sandisk mp3 player, they think it has what it takes to take on the industry
  • two people in the audience only have a sansa. all have or know someone with an ipod.
  • itunes, apple has turned ipod into a fashion statement
  • apple has turned the ipod into an experience
  • have sold over 2 billion songs
  • hadn’t sold a song 4 years ago, now #1 online retailer.
  • #6 music distributor
  • sold more than 2 every second last christmas season
  • noticed by wall street. everybody wants to be the ipod of the industry.
  • blockbuster allows you to have movies mailed to you… but #1 in the industry is Netflix. Have 6 million members.
  • Netflix use metrics, surveyed, many started up due to hearing it from friends and family
  • 93% of subscribers say they evangelize Netflix to friends and family. Only interface is the web site. no stores.

Experience Design Disasters

  • $100 million on a design that lost 20% in revenue
  • lawyer firm lauched new intranet with sharepoint and employees revolted.
  • sharepoint is a very powerful application. like friend dropping you off at Home Depot and telling you “everything you need to build a house is here”
  • successful experience design = integrates the user and the business
  • for about six weeks there’s no way to tell the gender of a chick. there are some people who can tell with about 97% in about 2-3 weeks. These people are called Chicken Sexers.
  • standing next to other sexers, you’ll everntually get up to a 90% accuracy.
  • like WWII plane spotter or a sushi chef
  • Successful Experience Design is learned yet not open to introspection
  • nobody mentions the social networking or the ajax or the info bubbles about what they love about netflix
  • Successful Experience Design is invisible

Experience Design

  • copywriting, IA, Iteration, Usability Practices, Interaction design, Information Design, Visual Design, editing
  • ethnography, domains, analytics, marketing, business knowledge, ROI, social netowkrs, technology, use cases,
  • Successful Experience Design is Multi-Disciplinary
  • (example showing diagram of aneuryism
  • (example from FEMA)
  • Successful Experience Design is Cultural
  • Components: Communications
  • clear vision, focus on vision. (what do we want the experience of using our stuff to be like in 5 years)
  • Good feedback loop; fast iterations, need to have the right people involved.
  • Design / Use (circle)

Making fast iterations happen

  • don’t do major redesigns, design challenge into small chunks
  • too much risk redesigning the whole thing
  • emphasis on feedback mechanisms (select as much infromation as possible) can’t get it from the logs, get it from people who actually use the site
  • bad design happens from misinformed designers.
  • get everyone involved - decisions happen everywhere

Approaches to facilitiating experience design

  • consulting approach - design team can only handle a small number of projects
  • review and improve - makes design team into a bottleneck preventing progress
  • educate and administrate - entire organization focuses on successful experience design
  • (avis example) use of asterisks to denote optional

Successful experience design

  • integrates user and business
  • learned but not open to inspection
  • invisible
  • multi-disciplinary
  • cutltural
  • still learning - and we’re getting better everyday

Posted by Jonathan on 13/02/07 at 11:22 pm




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