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The Dawning of the Age of the Experience with Jared Spool
Keynote: The Dawning of the Age of the Experience with Jared Spool
- study how people interact with technology in ‘98 started workig with web stuff
- this is a snapshot of where we are in a multi-year project
- talk about the sansa sandisk mp3 player, they think it has what it takes to take on the industry
- two people in the audience only have a sansa. all have or know someone with an ipod.
- itunes, apple has turned ipod into a fashion statement
- apple has turned the ipod into an experience
- have sold over 2 billion songs
- hadn’t sold a song 4 years ago, now #1 online retailer.
- #6 music distributor
- sold more than 2 every second last christmas season
- noticed by wall street. everybody wants to be the ipod of the industry.
- blockbuster allows you to have movies mailed to you… but #1 in the industry is Netflix. Have 6 million members.
- Netflix use metrics, surveyed, many started up due to hearing it from friends and family
- 93% of subscribers say they evangelize Netflix to friends and family. Only interface is the web site. no stores.
Experience Design Disasters
- $100 million on a design that lost 20% in revenue
- lawyer firm lauched new intranet with sharepoint and employees revolted.
- sharepoint is a very powerful application. like friend dropping you off at Home Depot and telling you “everything you need to build a house is here”
- successful experience design = integrates the user and the business
- for about six weeks there’s no way to tell the gender of a chick. there are some people who can tell with about 97% in about 2-3 weeks. These people are called Chicken Sexers.
- standing next to other sexers, you’ll everntually get up to a 90% accuracy.
- like WWII plane spotter or a sushi chef
- Successful Experience Design is learned yet not open to introspection
- nobody mentions the social networking or the ajax or the info bubbles about what they love about netflix
- Successful Experience Design is invisible
Experience Design
- copywriting, IA, Iteration, Usability Practices, Interaction design, Information Design, Visual Design, editing
- ethnography, domains, analytics, marketing, business knowledge, ROI, social netowkrs, technology, use cases,
- Successful Experience Design is Multi-Disciplinary
- (example showing diagram of aneuryism
- (example from FEMA)
- Successful Experience Design is Cultural
- Components: Communications
- clear vision, focus on vision. (what do we want the experience of using our stuff to be like in 5 years)
- Good feedback loop; fast iterations, need to have the right people involved.
- Design / Use (circle)
Making fast iterations happen
- don’t do major redesigns, design challenge into small chunks
- too much risk redesigning the whole thing
- emphasis on feedback mechanisms (select as much infromation as possible) can’t get it from the logs, get it from people who actually use the site
- bad design happens from misinformed designers.
- get everyone involved - decisions happen everywhere
Approaches to facilitiating experience design
- consulting approach - design team can only handle a small number of projects
- review and improve - makes design team into a bottleneck preventing progress
- educate and administrate - entire organization focuses on successful experience design
- (avis example) use of asterisks to denote optional
Successful experience design
- integrates user and business
- learned but not open to inspection
- invisible
- multi-disciplinary
- cutltural
- still learning - and we’re getting better everyday
Posted by Jonathan on 13/02/07 at 11:22 pm
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